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	<title>Blog by Andreas Glaser &#187; Steam</title>
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		<title>Steam Update &#8211; Team Fortress 2 03/05/2009</title>
		<link>http://www.andreas-glaser.com/2009/03/06/steam-update-03052009/</link>
		<comments>http://www.andreas-glaser.com/2009/03/06/steam-update-03052009/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 10:29:40 +0000</pubDate>
		<dc:creator>Andreas Glaser</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortess 2]]></category>

		<guid isPermaLink="false">http://www.andreas-glaser.com/?p=319</guid>
		<description><![CDATA[A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues [...]]]></description>
			<content:encoded><![CDATA[<p>A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:</p>
<p>Gameplay changes:<br />
- Added a duck timer that prevents duck spamming while running around on-ground.<br />
- In-air, players are only allowed to duck once before they touch ground again.<br />
- Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.<br />
- Increased backstab check so that Spies can side-stab again.<br />
- When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.</p>
<p>TF2 Fixes:<br />
- Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn&#8217;t really firing.<br />
- Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.<br />
- Fixed a bug that caused Natasha&#8217;s slow on hit effect to be inverted from 75% to 25%.<br />
- Restored sawmill_logs.mdl file, fixing some user maps that used it.<br />
- Fixed some localization issues with Scout achievement strings.<br />
- Removed the &#8220;Final&#8221; phrasing in the map loading screen.</p>
<p>Engine fixes:<br />
- Fixed a server crash on startup under Linux.<br />
- Fixed a buffer overflow issue related to network string tables.<br />
- Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.</p>
<p>CP_Junction:<br />
- Fixed an exploit where engineers could build a teleporter exit in an invalid area.<br />
- Fixed a few bad overlay assignments and other minor issues.</p>
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